*--------------------*
*Name: KnoT *
*Team: PheeK *
*Last Cfg: 2009-20?? *
*--------------------*
//fov
alias "fov_90" "default_fov 90;alias tgglfov fov_110"
alias "fov_110" "default_fov 110;alias tgglfov fov_90"
alias "tgglfov" "fov_90"
bind "CAPSLOCK" "tgglfov"
//Latency graph
alias graph_on "net_graph 3;alias graph graph_off"
alias graph_off "net_graph 0;alias graph graph_on"
alias graph graph_on
//Mofo weps
alias weapon_mofo "weapon_snark;weapon_tripmine;weapon_handgrenade;w eapon_satchel"
//LongJump
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"
//Bhop
alias +bhop "alias _special aubhop; aubhop"
alias -bhop "alias _special slot10"
alias aubhop "+jump; wait; -jump; wait; special"
// Bunny Hop 2
alias jump1 "+jump;wait;-jump;wait"
alias jump2 "jump1;jump1"
alias jump4 "jump2;jump2"
alias jump8 "jump4;jump4"
alias +bunny "jump8;+jump"
alias -bunny "-jump"
//Longjump & Swimup..
alias +longjump "+duck;wait;+jump;+moveup"
alias -longjump "-duck;wait;-jump;-moveup"
//Decentjump
alias "+djump" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
alias "-djump" "-jump"
// Bunny Hop 2
alias jump1 "+jump;wait;-jump;wait"
alias jump2 "jump1;jump1"
alias jump4 "jump2;jump2"
alias jump8 "jump4;jump4"
alias +bunny "jump8;+jump"
alias -bunny "-jump"
//BackwardsLongjump
alias +blj "-back;+lj;lookback;wait;looknorm;+back"
alias -blj "-lj"
//Crossbow
alias standart "bind mouse1 +attack; bind mouse2 +attack2; -attack; -attack2"
alias w3x "wait; wait; wait"
//alias +bow "+attack2; wait; +attack; w3x; lastinv"
//alias -bow "-attack; -attack2"
//alias x0n "standart; weapon_crossbow; bind mouse1 +bow"
//Colors
alias brown "bottomcolor 0; topcolor 20"
alias red "bottomcolor 0; topcolor 0"
alias orange "bottomcolor 25; topcolor 25"
alias yelloran"bottomcolor 32; topcolor 32"
alias yellow "bottomcolor 42 topcolor 42"
alias green "bottomcolor 70; topcolor 55"
alias cyan "bottomcolor 130; topcolor 125"
alias blue "bottomcolor 150; topcolor 140"
alias violet "bottomcolor 200; topcolor 200"
//Snipe
alias "snipe" "+attack2; wait; -attack2; +attack; wait; -attack;wait; lastinv; lastinv"
//DobleJump
alias +double "+moveup;w;-moveup;w;+moveup"
alias -double "-moveup"
alias w "wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias +double "+moveup;wait;-moveup;wait;+moveup"
alias -double "-moveup"
//Doble jump 2
alias waitlong "wait;wait;wait;wait"
alias +doublejump "+moveup;waitlong;-moveup;waitlong;+moveup;waitlong"
alias -doublejump "-moveup"
bind "CTRL" "+doublejump"
//Doble jump 3
alias +dj "+moveup; wt; -moveup; wt; +moveup"
alias -dj "-moveup"
alias wt "wait;wait"
// double jump 4
alias +dj2 "+moveup; wait; -moveup;"
alias -dj2 "-moveup"
//Back key
alias +back_ex "+back;bind ALT; +jump"
alias -back_ex "-back;bind ALT; +longjump"
bind "MWHEELUP" "+jump"
bind "ALT" "+longjump"
//Pasos cilensiosos
alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400;stopsound"
alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500;stopsound"
//Clib
alias "+climb""+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck"
alias "-climb""-duck"
bind "t" "+climb"
//Names
alias "changename" "changename1"
alias "changename1" "name ^4[^8PhK^4]%^8KnoT^0; wait; alias changename changename2"
alias "changename2" "name ^4[^8PhK^4]%^8SlipknoT^0; wait; alias changename changename1"
bind "F1" "changename"
//Smiles
alias "smile" "smile1"
alias "smile1" "say

"
bind "F2" "smile"
//Wav
alias "wav" "wav1"
alias "wav1" "say D:;play_team scientist/scream3.wav; alias wav wav2"
alias "wav2" "say

;play_team scientist/scream2.wav; alias wav wav3"
alias "wav3" "say :};play_team scientist/scream1.wav; alias wav wav4"
alias "wav4" "say :>;play_team barney/c1a2_ba_4zomb.wav; alias wav wav5"
alias "wav5" "say

;play_team barney/diebloodsucker.wav; alias wav wav6"
alias "wav6" "say >:-];play_team headcrab/hc_attack2.wav; alias wav wav7"
alias "wav7" "say :];play_team barney/ba_stepoff.wav; alias wav wav8"
alias "wav8" "say : );play_team scientist/c1a0_sci_catscream.wav; alias wav wav9"
alias "wav9" "say hehe;play_team barney/c1a4_ba_octo3.wav; alias wav wav1"
bind "," "wav"
//Position
alias "recharge" "recharge1"
alias "recharge1" "say_team ^8(\ ^1Recargando hehe ^8/) ^8Health ^8[^2%h^8] ^8Hev [^1%a^8] ^8Toy en ^8[^2%l^8]; alias recharge recharge2"
alias "recharge2" "say_team ^8[::.. ^1Recargando hehe ^8..::] ^7- ^8[::.. ^3HP %h ^8[] ^1HEV %a ^8[]^3 %l ^8..::]; alias recharge recharge3"
alias "recharge3" "say_team ^8=^1Recargando hehe^8= ^5(%l %h/%a); alias recharge recharge4"
alias "recharge4" "say_team ^1Recargando hehe ^8/Using ^6%h/%a %l; alias recharge recharge5"
alias "recharge5" "say_team ^8<^1%l^7%H^8/^2%A>; alias recharge recharge6"
alias "recharge6" "say_team ^Estoy en / estoy recargando en %l con %h vida & %a escudo- No me des WG bobito; alias recharge recharge1"
alias "+recharge" "+use; recharge"
alias "-recharge" "-use"
//Real Names
alias "+realnames" "loadauthid;+showscores;"
alias "-realnames" "-showscores;unloadauthid"
bind "l" "+realnames"
//Flecha Rapida
alias "+crosshit" "weapon_crossbow;+attack2;+attack"
alias "-crosshit" "-attack;-attack2;lastinv;lastinv;"
bind "f" "+crosshit"
// silent lj (needs to be performed from a stand still after tapping backwards)
alias +silent_lj "+forward;wait;+lj;wait4;-forward"
alias -silent_lj "-lj;wait;+back;wait8;wait2;-back"
// # hud
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_color " 255 25 2552"
hud_draw "1"
hud_fastswitch "0"
hud_playerid "1
// # r_
r_bmodelhighfrac 5.0
r_decals 0
r_drawviewmodel 1
// # gl
gl_playermip 0
gl_spriteblend 0
gl_monolights 1
gl_overbright 1
gl_polyoffset 0.1
gl_max_size 512
gl_texturmode gl_linear_mipmap_linear
// # cl
cl_disablespecs 1
cl_allowdownload 1
cl_allowupload 0
cl_autowepswitch 1
cl_download_ingame 0
cl_lc 1
cl_lw 1
cl_showfps 1
cl_backspeed 500
cl_sidespeed 500
cl_scores 2
cl_forwardspeed 500
cl_upspeed 500
cl_updaterate 100
cl_cmdrate 100
// # s_
s_disable_a3d 1
s_a3d 0
s_eax 1
s_automax_distance 30
s_automin_distance 2
s_bloat 2
s_distance 60
s_doppler 0
s_geometry 0
s_leafnum 0
s_max_distance 1000
s_min_distance 8
s_numpolys 200
s_occlude 0
s_polykeep 1000000000
s_polysize 10000000
s_refdelay 4
s_refgain 0.4
s_reverb 0
s_rolloff 0.8
s_usepvs 0
hisound 1
room_off 1
ambient_level 0.1
bgmvolume 0.3
s_2dvolume 0.33
suitvolume 0.3
volume 0.6
snd_noextraupdate 1
// # tracer
tracerspeed 5000
tracerlength 10
tracerred 0
tracergreen 20
tracerblue 8
traceralpha 1
traceroffset -100
// # console
con_color "255 84 0"
con_speed 9999
// # awesome
brightness 5
crosshair 1
default_fov 111
developer 1
fps_max 250
gamma 3
m_pitch 0.022
net_graph 0
net_graphpos 2
rate 25000
sensitivity 3.0112 // 3.3347
zoom_sensitivity_ratio 1.5
//Wait
// waits
alias wait2 "wait;wait"
alias wait4 "wait2;wait2"
alias wait8 "wait4;wait4"
alias wait16 "wait8;wait8"
alias wait32 "wait16;wait16"
alias wait64 "wait32;wait32"
alias wait128 "wait64;wait64"
//AG
hud_weapon "1"
cl_disablespecs "0"
cl_autowepswitch "2"
cl_scores "2"
cl_old_scoreboard "1"
cl_ctf_volume "0.5"
irc_autojoin "#aghl"
echo "Special settings applied"
alias "+crosshit" "weapon_crossbow;+attack2;+attack"
alias "-crosshit" "-attack;-attack2;lastinv;lastinv;"
bind "f" "+crosshit"
alias "-e" "-use"
bind "e" "+e"
~. Autoexec.cfg Finished .~