ola quisiese q alguein sulocionase esto
Es la ballesta del black mesa source que la quiero convertir para half life
pero a la ora de compilar con el studiomdl.exe
se sierra , lo trate de compilar con el milkshape y me sale estos errores
unknown attachment link 'Crossbow_model.Spark2' -----> y cuando elimino el Crossbow_model.Spark2 de la QC :
cannot find bone Crossbow_model.bowr1 for bbox -----> y cuando elimino el Crossbow_model.bowr1 de la QC
Compila el Milkshape pero el studiomdl.exe no , la razon x la que no quiero que el milkshape compile es esta
AyudenNNnnnnnN :S quiero esa crossxD
PD :
Código:/* ============================================================================== QC script generated by Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. v_crossbow.mdl Original internal name: "v_crossbowlol.mdl" ============================================================================== */ $modelname "v_crossbow.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $cliptotextures $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $eyeposition 0.000000 0.000000 0.000000 //reference mesh(es) $body "studio" "prueba2" // 3 attachment(s) $attachment "spark" "Crossbow_model.Spark2" 0.50 166.00 -0.00 rotate -90.00 0.00 0.00 $attachment "bolt_start" "Crossbow_model.bolt" 0.00 66.00 -0.00 rotate 0.00 0.00 0.00 $attachment "bolt_end" "Crossbow_model.bolt" 0.00 66.00 -0.00 rotate 0.00 0.00 0.00 // 13 hit box(es) $hbox 0 "ValveBiped.Bip01_Spine4" 0.000 0.000 0.000 2.033 1.001 1.938 $hbox 0 "Crossbow_model.Bip01_L_Forearm" -1.505 -3.574 -4.910 13.645 2.277 1.539 $hbox 0 "Crossbow_model.Bip01_L_Hand" -1.063 -2.038 -2.110 4.523 1.092 2.094 $hbox 0 "Crossbow_model.Bip01_L_Finger4" -0.690 -0.596 -1.116 1.746 0.539 0.346 $hbox 0 "Crossbow_model.Bip01_L_Finger2" 0.000 -0.806 -0.675 1.924 0.692 0.653 $hbox 0 "Crossbow_model.Bip01_L_Finger1" -0.736 -1.278 -0.584 1.719 0.579 0.497 $hbox 0 "Crossbow_model.Bip01_L_Finger0" -0.543 -0.475 -1.251 2.081 2.052 1.193 $hbox 0 "Crossbow_model.Bip01_L_Finger01" -1.124 -0.434 -1.063 1.279 1.186 0.391 $hbox 0 "Crossbow_model.Crossbow_base" -15.076 -17.936 -28.538 14.494 4.692 26.397 $hbox 0 "Crossbow_model.bowr1" -0.745 -1.878 -0.250 4.552 0.000 1.131 $hbox 0 "Crossbow_model.bowr2" 0.000 -1.695 0.000 7.575 0.000 6.685 $hbox 0 "Crossbow_model.bowl2" -7.005 -1.664 -0.306 0.072 0.000 5.401 $hbox 0 "Crossbow_model.bolt" -1.062 -0.498 -4.224 0.455 0.778 18.702 // 6 animation sequence(s) $sequence "idle" "idle" fps 30 loop $sequence "idle_empty" "idle_empty" fps 30 loop $sequence "draw" "draw" fps 30 $sequence "fire" "fire" fps 30 $sequence "reload" "reload" fps 30 $sequence "holster" "holster" fps 30 // End of QC script.



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